[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_black",screenadapt="coverall", block=true)] [Delay(time=1)] [PlayMusic(key="$memory_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Sticker(id="st1", multi = true, text="魔王以勒什死后,我又见了他很多面。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他留在“魔王”中的情感与经历,与我关于他的记忆有很大差异。",block = true)] [Sticker(id="st1", multi = true, text="\n我印象中的他,总是垂着头坐在议事厅的中央,在王庭成员的吵闹声中不发一言。",block = true)] [Sticker(id="st1", multi = true, text="\n杜卡雷和孽茨雷认为他过于懦弱,当着他的面说黑王冠再一次选错了继承者。而他没有反驳,只是看着窗外熔炉燃烧形成的浓烟出神。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="后来我才知道,以勒什是一名出色的术师和工匠,他也曾孜孜不倦地研究可以改善生活条件的法术,为卡兹戴尔如何迈进结晶时代规划过许多可能。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他在外游历多年,回到卡兹戴尔后,说服了死魂灵,准备在城市中心立起最大的熔炉。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但随着冠冕落在他的头顶,新任的魔王变得越来越沉默。 ", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n陡然承受过多的情感与回忆是无比痛苦的。许多被王冠选中的人都没来得及留下姓名,就因陷入癫狂而死去。",block = true)] [Sticker(id="st1", multi = true, text="\n而以勒什没有坠入疯狂,他承受住了这一切。正因为他足够清醒,才越来越绝望。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="黑冠向他,也向我揭露了一个事实—— ", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们所构想的,属于萨卡兹的未来,很有可能只是萨卡兹某段历史的重复。",block = true)] [Sticker(id="st1", multi = true, text="\n一切建起来的都终将归于毁灭。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="战争会撕碎他的卡兹戴尔。战争会杀死他。", x=300,y=330, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n战争会杀死我。",block = true)] [Sticker(id="st1")] [delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g2_mainbattlefield", screenadapt="coverall", block=true)] [delay(time=1.5)] [PlaySound(key="$d_avg_battlefield_environment", volume=0.4, loop=true, channel="bat")] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1341_1#1$1",focus="m")] [name="萨卡兹战士"](嘶吼) [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="维多利亚士兵"]他快不行了! [name="维多利亚士兵"]上啊,拿下他,这巫术祭坛就废了! [Dialog] [charslot(slot="m",name="avg_npc_1341_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_arrow_rain", volume=1)] [PlaySound(key="$p_imp_arrow_h", volume=1,delay=0.4)] [CameraShake(duration=1.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1341_1#1$1",focus="n")] 弩箭插进萨卡兹的胸膛。 他并未在意,仍想继续前进。 “嘀嘀”“嘀嘀”。 他低下头,看到插在胸口的箭羽正在发亮。 [Dialog] [charslot(slot="m",name="avg_npc_1341_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_gen_explo_n",volume=0.7)] [PlaySound(key="$d_sp_ballista", volume=1,delay=0.2)] [PlaySound(key="$e_skill_explodebris",volume=0.7,delay=0.4)] [PlaySound(key="$bodyfalldown2", volume=1,delay=0.7)] [CameraShake(duration=2,xstrength=50,ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [charslot(duration=0.7)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.7, block=true)] [delay(time=1)] 集束弹药在萨卡兹的血肉中爆裂。 一次又一次密集的爆炸,再强大的巫术都无法如此迅速地修复创伤。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="维多利亚士兵"]......成功了? [name="维多利亚士兵"]哈哈,真的倒了,炸没了,只剩下骨头渣子了!这法子真的有用,我们果然不用怕这些怪物! [name="维多利亚士兵"]等下—— [Dialog] [charslot] 萨卡兹的残骸在发光。 士兵们不由得开始后退,但已然来不及。 [Dialog] [PlaySound(key="$p_skill_explocar_cast", volume=0.8)] [PlaySound(key="$d_avg_explosion", volume=0.8,delay=2)] [Delay(time=2)] [CameraShake(duration=2, xstrength=40,ystrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1)] 喷薄的火光和源石粉尘吞没了战场一角。 [Dialog] [SoundVolume(channel="bat", volume=0, fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g3_mainbattlefield_ex", screenadapt="coverall", block=true)] [delay(time=1)] [SoundVolume(channel="bat", volume=0.4, fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [name="孽茨雷"]...... [charslot(slot="m",name="avg_npc_1331_1#1$1",focus="m")] [name="“灵幛”"]宗长!您的身体...... [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [name="孽茨雷"]不影响战斗。 [charslot(slot="m",name="avg_npc_1331_1#1$1",focus="m")] [name="“灵幛”"]维多利亚人,攻势猛烈。 [name="“灵幛”"]他们适应得很快......几乎找到了对付我们的方法。 [name="“灵幛”"]我们的损伤正越来越大。 [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [name="孽茨雷"]我们的战士,不会放弃。 [name="孽茨雷"]我们的防线,仍能坚持。 [charslot(slot="m",name="avg_npc_1331_1#1$1",focus="m")] [name="“灵幛”"]是。 [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [name="孽茨雷"]已经足够。 [name="孽茨雷"]我相信特雷西斯,与特蕾西娅。 [name="孽茨雷"]至今......不变。 [Dialog] [stopmusic(fadetime=2)] [StopSound(channel="bat", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(key="$memory_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="我曾很多次与特雷西斯聊起戈渎,那位“砌城匠”。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n土石之子的氏族早已四散各地,我并不能像戈渎一样,号令石翼魔使用独特的天赋,迅速地垒砌城墙。但我依然从他的坚韧性格与领导方式中获益良多。",block = true)] [Sticker(id="st1", multi = true, text="\n织衣匠,砌城匠。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我对特雷西斯开玩笑说,或许我和戈渎真的很像。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n特雷西斯突然变得很严肃,他说,他不会让我和戈渎走上一样的道路——死于最亲近之人的背叛。",block = true)] [Sticker(id="st1", multi = true, text="\n我无法将戈渎的所思所感完全分享给特雷西斯。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但戈渎临终时的情感深深烙印于我的脑海。他最后一眼看见的,绝不是背叛他的炎魔,而是自己与无数同胞一手建起的城市。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们都知道,戈渎不会是最后一位被至亲至爱之人杀死的魔王,他的城市也一定不会是最后一座卡兹戴尔。",block = true)] [Sticker(id="st1", multi = true, text="\n只要仍有人渴望回家,卡兹戴尔就一定会在灰烬中重生。",block = true)] [Sticker(id="st1")] [Delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g25_wildbattlefield_ex", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="r",name="avg_npc_411_1#11$1",focus="r")] [name="可露希尔"]BM和TAA两条路目前是畅通的,可以走!在接下来的十五分钟里,源石晶簇还不会长过来。 [name="可露希尔"]I9不行,费斯特,注意信标颜色变动。附近的源石山有崩塌风险。 [Dialog] [charslot(slot="r",name="avg_npc_411_1#11$1",focus="n")] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_1036_fang2_1#6$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="芬"]——可露希尔,我们在I903侦察点!有人受伤,看起来是平民。 [charslot(slot="r",name="avg_npc_411_1#8$1",focus="r")] [name="可露希尔"]看到了看到了,有一辆小车在路上了。注意接收,把防具和药拿上,它知道接下来去哪里。 [name="可露希尔"]哦对,还有两架无人机也往你们的方向去了。 [name="可露希尔"]待会雾升起来之后,你看信号灯的颜色,绿的就是前路没问题。典范军的人会在I901接应。 [charslot(slot="r",name="avg_npc_411_1#8$1",focus="n")] [CharacterCutin(widgetID="1", name="avg_1036_fang2_1#6$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [name="芬"]我忍不住想......可露希尔,你这同时在操控多少双手啊? [charslot(slot="r",name="avg_npc_411_1#1$1",focus="r")] [multiline(name="可露希尔")]还好,也就七八...... [charslot(slot="r",name="avg_npc_411_1#6$1",focus="r")] [multiline(name="可露希尔")]唔,十几双吧。眼睛会更多一些。 [charslot(slot="r",name="avg_npc_411_1#8$1",focus="r")] [name="可露希尔"]眼下的处境比绝大多数罗德岛的天灾救援任务都要复杂。芬...... [charslot(slot="r",name="avg_npc_411_1#8$1",focus="n")] [CharacterCutin(widgetID="1", name="avg_1036_fang2_1#8$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [name="芬"]放心,不会掉以轻心。 [name="芬"]可露希尔,你也要......滋滋滋...... [Dialog] [PlaySound(key="$transmission",volume=0.6)] [CharacterCutin(widgetID="1",fadetime=0.2,block=true)] [delay(time=0.6)] [charslot(slot="r",name="avg_npc_411_1#5$1",focus="r")] [name="可露希尔"]......通讯干扰? [charslot(slot="r",name="avg_npc_411_1#11$1",focus="r")] [name="可露希尔"]176和178号无人机失去信号。 [name="可露希尔"]...... [Dialog] [charslot] [charslot(slot="m",name="avg_npc_054",focus="m")] [PlaySound(key="$d_gen_transmissionget",volume=1)] [delay(time=0.5)] [name="萨卡兹雇佣兵"]......发现物资点。 [name="萨卡兹雇佣兵"]药,吃的,都有。没什么能用的武器。 [charslot(slot="m",name="avg_npc_411_1#10$1",focus="m")] [name="可露希尔"]药和食物可以给你一份。多的就不要拿了哦。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]你这赤手空拳的还能拦着......呃,血魔? [charslot(slot="m",name="avg_npc_411_1#10$1",focus="m")] [name="可露希尔"]嗯。 [name="可露希尔"]别怕,和王庭没关系,我也不会那种一下子抽干你们血的法术。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]呸,真要是那帮老混账的人,我一下就射穿你的脖子! [charslot(slot="m",name="avg_npc_411_1#8$1",focus="m")] [name="可露希尔"]......你们并不是来执行任务的。曼弗雷德还不会派一队连我们的标志都不认识的人过来。 [charslot(slot="m",name="avg_npc_411_1#11$1",focus="m")] [name="可露希尔"]我知道说这些话可能对你们没什么用......但这个位置马上就要炸开了。 [charslot(slot="m",name="avg_npc_411_1#4$1",focus="m")] [CameraShake(duration=0.3, xstrength=20,ystrength=20,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [name="可露希尔"]能不能,不要影响我干活? [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]呃——! [Dialog] [charslot] [bgeffect(name="$eb_sand",layer=1)] [playsound(key="$d_avg_sandstorm", loop=true, channel="a",volume=0)] [SoundVolume(volume=0.2,channel="a",fadetime=3)] [delay(time=2)] [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]这要命的天灾怎么又要来了?王庭那帮老东西搓出来的到底啥玩意儿啊,这鬼地方真是没法待了! [name="萨卡兹雇佣兵"]喂,我是467号,你们人呢?我说—— [Dialog] [charslot] [delay(time=0.2)] [charslot(slot="m",name="avg_npc_235",duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_npc_235",focus="m")] [name="Misery"]袭击营地的雇佣兵均已解决。 [name="Misery"]可露希尔,走吧。该转移到下一个安全地点了。 [charslot(slot="m",name="avg_npc_411_1#1$1",focus="m")] [name="可露希尔"]嗯,谢啦,刺客大师。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]...... [charslot(slot="m",name="avg_npc_411_1#1$1",focus="m")] [name="可露希尔"]投降吗? [name="可露希尔"]投降的话,你可以跟着我们一起走。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹雇佣兵"]......都被你们抓了,那我有啥好选的。 [charslot(slot="m",name="avg_npc_235",focus="m")] [name="Misery"]这场仗打到现在,散落在战场各处的雇佣兵会增多。除了听从军事委员会的指挥,他们还会干回老本行。 [name="Misery"]所以,类似的袭击我们还会遭遇很多次。 [charslot(slot="m",name="avg_npc_411_1#8$1",focus="m")] [name="可露希尔"]当年......我们不也是这么过来的? [charslot(slot="m",name="avg_npc_235",focus="m")] [name="Misery"]......是啊。 [name="Misery"]无论是需要穿过天灾,还是更多敌人...... [name="Misery"]我们都会尽力让更多想回家的人......回家。 [Dialog] [stopSound(channel="a", fadetime=1)] [bgeffect(fade = true, fadetime = 1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="49_g2_kazdelstreet_d", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="萨卡兹平民"]军事委员会是不是又有新消息了? [name="萨卡兹平民"]我听说他们刚杀了一个维多利亚大公爵,马上就会杀第二个第三个! [name="萨卡兹平民"]咳咳......你那最近还有,呃,好用的药吗?我想治治这条伤腿,哪怕只是让石头稍微少一点,打起仗来跑得快一点...... [charslot(slot="m",name="avg_4131_odda_1#2$1",focus="m")] [name="奥达"]...... [name="奥达"]你也要去伦蒂尼姆? [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="萨卡兹平民"]伦蒂尼姆?我这哪赶得上,就算我想去,摄政王也不会要我啊。 [name="萨卡兹平民"]但这场仗......早晚会打到卡兹戴尔的吧?那群维多利亚人,莱塔尼亚人......他们哪里会这么轻易就放过我们? [name="萨卡兹平民"]我说,小个子,你也早做打算吧。再磨一磨你的兵器,回想下该怎么杀人...... [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [charslot(duration=1)] [Delay(time=2)] [charslot(slot="m",name="avg_4131_odda_1#4$1",focus="m")] [name="奥达"]......军事委员会。 [name="奥达"]这么多年了,我们的城市,真的又要...... [Dialog] [charslot] [name="???"]呼......哈......终于赶上了。 [charslot(slot="m",name="avg_4131_odda_1#2$1",focus="m")] [name="奥达"]呃,你是...... [Dialog] [charslot] [charslot(slot = "m", name = "avg_npc_869_1#9$1",duration=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_869_1#9$1",focus="m")] [name="埃芒加德"]唔......你的同行? [charslot(slot="m",name="avg_4131_odda_1#8$1",focus="m")] [name="奥达"]...... [charslot(slot = "m", name = "avg_npc_869_1#1$1",focus="m")] [name="埃芒加德"]我是说信使啦! [charslot(slot = "m", name = "avg_npc_869_1#6$1",focus="m")] [name="埃芒加德"]唉,一晃这么多年过去,我对卡兹戴尔都不太熟了。我听说啊,我能在这个坐标找到我要找的人。 [charslot(slot = "m", name = "avg_npc_869_1#9$1",focus="m")] [name="埃芒加德"]你能告诉我——去“巴别塔”旧址的路该怎么走吗? [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(key="$memory_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="巴别塔的事务进展和预期一样阻碍重重。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我从不担忧失败,但我最不想看见的,就是这些心怀希望的人,再度陷入绝望的循环。",block = true)] [Sticker(id="st1", multi = true, text="\n我在“魔王”中越潜越深。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="凯尔希提醒我,这可能会对我的身体造成负担。但时间紧迫,我必须尽可能地调动所有资源。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n终于,我找到了“远逐者”,萨卡兹的第一位魔王。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我依稀看见一场席卷了天空与大地的战争,一群越来越绝望的人,还有......我无法确认那是否是源石。它的模样和我们熟悉的黑色结晶差距很大,闪烁着一种洁净的光泽。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们的魔王,最初的卡兹戴尔的守卫者,将自己的鲜血与灵魂献给了它。",block = true)] [Sticker(id="st1", multi = true, text="\n之后,永夜降临。声与光在我们身上消失无踪。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="“远逐者”放弃了留下姓名,他甚至没有在“魔王”中留下过多情感。我想他是有意的。他代所有萨卡兹拥抱了黑暗,便也将自己埋葬在黑暗里。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我所迈入的,是一座冷寂的坟墓。",block = true)] [Sticker(id="st1", multi = true, text="\n我在墓地里徘徊,于无声处反复地思索。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="直至某一刻,我意识到,黑暗中并非空无一物。", x=300,y=330, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="50_i19",screenadapt="coverall",block=true)] [delay(time=1)] [playMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] 一座塔。 只要塔建得足够高,就能抵达我们头顶的黑暗。 我们建起的一切固然都会崩塌毁灭,掩于流沙。 但我们的意志,我们的渴求,会亿万次于尘埃中崛起。 攀登。 攀登。 不断地向上,越过我们的无知。 直至,超越黑暗。 [name="阿米娅"]...... [name="阿米娅"]这就是为什么......这里会有一座塔。 [name="W"]不管怎么样,我们看起来总算走到头了。 [name="W"]到底爬了多久?我感觉自己过了好几辈子! [name="阿米娅"]是啊,说不定......还要更长。 [name="W"]小兔子!你一直在发什么呆? [name="阿米娅"]我在听。 [name="W"]......死掉的老家伙们连词汇量都很匮乏的唠叨?你还没听腻? [name="阿米娅"]唔...... [Dialog] [charslot] 阿米娅知道自己听见的是谁的声音。 魔王就在众魂之间。 众魂想让魔王倾听。 阿米娅不由自主地想随着这个声音潜入“魔王”深处,在无数的时间与空间的碎片中摸索。 戒指硌着她的掌心。 只要解开它们......她就能让从古至今的秘密,一切的来龙去脉涌入她的大脑。 [name="凯尔希"]阿米娅,不是现在。 [name="阿米娅"]凯尔希医生...... [name="凯尔希"]众魂的意志在影响你,他们迫不及待地想让你接受他们的选择。 [name="阿米娅"]我想理解......她的情感。 [name="凯尔希"]那你需要直面她。我们都需要。 [Dialog] [charslot] [Decision(options="是的,阿米娅。;我们一起。", values="1;2")] [Predicate(references="1;2")] [name="阿米娅"]我知道的。 [name="阿米娅"]除了众魂之外......博士、凯尔希医生、W小姐的心声都很清晰。 [name="W"]一般敢用源石技艺窥探我的想法的人,下场都不太好。 [name="W"]但是......哈,我打赌我们这几个走到这里的人,想法都差不多。 [Dialog] [charslot] 急迫,紧张,又饱含着期待。 和死寂的过往回声截然不同的,是属于此时此刻的鲜活情感。 [name="阿米娅"]一起上去吧,还差最后一点了。 [name="W"]让我想想看,这层透明的天花板该怎么拆? [name="阿米娅"]或许...... [name="阿米娅"]她已经告诉了我。 [Dialog] [charslot] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [image] [charslot] 悬在他们头顶的,黑暗中的眼睛。 一个菱形。 既像是黑暗中仅有的光源,又仿佛是吞噬了万物光华的罪魁祸首—— [Dialog] [Background(image="50_g20_babeltop_ex3", screenadapt="coverall", block=true)] [Dialog] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] 阿米娅抬起头。 众魂之间的每一个魔王抬起头。 阿米娅向菱形伸出手去。 众魂之间的每一个魔王伸出手去。 [Dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2.5, block=true)] [Background(image="50_g12_babeltop_ex", screenadapt="coverall", block=true)] [Delay(time=1)] 这是第一位魔王留给我的唯一的言语—— “如黑夜般笼罩我们的石头,它是我们的苦难,更是一种希望。” 我们恰是为了希望而来。 在这一刻,“远逐者”“砌城匠”“青色怒火”......所有魔王都与我在一起。就连以勒什都再度拿起了他的法杖。 他们与我一同战斗。 为了同一个使命。 魔王的使命。 萨卡兹的未来,将在此揭晓。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=true)] [Delay(time=1)] 天与地,上与下,光明与黑暗,未来与过去—— 都在瞬间倒转。 在塔顶也是塔底,终点也是原点,阿米娅听到了一声叹息。 [name="???"]我们等到了你...... [name="???"]......“魔王”。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=4, block=true)] [stopmusic(fadetime=2)] [charslot] [image]